prírodné zákony

alchímia, vlastné pozorovania

... ako hore tak dole zo smaragdovej tabule, fraktalnost procesov.

... rozklad je entropia, budovanie je život.

... využitie prírodných zákonov na zlepšenie života.

... navody z vyznamnych textov:

Na pociatku bolo slovo (zamienka, pojem, informacia, vo forme myslienky, neuro elektrickej a chemickej, ako vlnenie, vytrysk energie, quantum energie) a to slovo bol boh, a to slovo bolo u boha...

Podobizen o horcicnom semienku: keby ste mali vieru (co je to viera) co i len ako horcicne semienko (je velmi male, ale mohutna geneticka informacia je v nom) tak by ste vedeli hory prenasat. (male semienko vyprodukuje velku rastlinu)

Proste a bude vam dane, klopte a bude vam otvorene.

(doplnit)


a demon szerü az addig dolgozik ellenünk amig nem tudatosul hogy a mienkee es joo, mint az ehseg, ahogy beazonosul hogy miaz, tudom hogy milyen iranyban milyen erössen valtozzon valami, mindenkinek jooooool



Rozhovor s kameňom

(povodny text s uvahami sa bohuzial stratil, vymazal)


 Zohol som sa po ten kameň, bol pekný lesklý, čierny, dobre sa zohrieval a bol príjemný na dotyk. Pomyslel som si, že je z hmoty. Tej istej hmoty, z toho istého zdroja, ako atómy, ktoré tvoria moje telo. A vtedy to prišlo!
Kameň, v našej kultúre patriaci do neživej prírody, prehovoril.
A neprehovoril prvý krát.

Začalo sa to oveľa skôr, pár rokov dozadu, v lesoch v Lazoch pod Makytou.
Iné kamene, v potoku.
Ako sa tam dostali? Prečo ležali vedľa seba v takom usporiadaní, že vytvárali presne tie vlnky a prúdenie vody v potoku ako som v tej sekunde videl?
"Náhoda", štekol som polohlasno do povetria, a dúfal som, že nájdem súvislosť medzi ťažkými naoko nemennými následkami a príčinami udalostí môjho života a existencie tých kameňov v potoku.
"Náhoda", ozývalo sa tupo v mojej hlave práve vyslovené slovo.
A vtedy mi svitlo!
Hlúposť!

Ani kameň, ten konkrétne na ktorý sa práve pozerám, tam neleží v polohe, tvare a váhe ako leží, náhodne. Je to matematika fyzikálnych zákonov hmoty, gravitácie, molekulárnych väzieb, teplôt, kynetickej energie a erozívnych pôsobení, je to nekonečné obmieňanie príčiny a následku, ktoré sa premieňajú na nové príčiny a nové následky.

Ty brďo!
Erózia, s pohľadom späť 100 rokov, 1000 rokov, miliardy rokov! Ten kameň sa v mojej mysli kotúľa späť po dne potoka, pretáčam čas dozadu. Kameň sa kotúľa hore, naberá masu, váhu, je čoraz väčšie skalisko, už je v útrobách hory, zas je horúce až žeravé, roztopené tekuté. Cestujem v mysli späť, možno celá zemeguľa je tekutá, a možno sú to skaly vznášajúce sa vesmírom okolo formujúcej sa hviezdy Slnka, ktoré vzniklo po výbuchu prahviezdy. Horí v tej prahviezde, premieňajú sa prvky fúziou, spätným tokom času z ťažkých prvkov teraz vznikajú atómy hélia a vodíka...
Čo ďalej?!

Protostar ešte nehorí, je tesne pred zapalenim. Tlak sa zvysuje posobenim gravitácie. Prvky vodík a hélium z bigbangu poletuju v plazmovom stave, spolu s rôznymi exotickými časticami. Big Bang. Vysoký tlak, častice, elektromagnetické žiarenie o vysokej koncentrácii vo vznikajucom časopriestore, vystrekujuci eter, ktorý má teraz obmedzeny objem, pretože prave vznika. Elmag ziarenie s absolutnou frekvenciou s absolutnou nulovou vlnovou dlzkou vytvara nulovy cas a nulovy priestor. Potom bodovy cas a priestor, potom useckovy, potom plosny.... Rozsirujucim eterom vznika priestor pre vlnove dlzky a kmitanie. Tu pri planckovej konstante mohli vzikat zarodky hmoty, premenou ziarenia, rezonancie, kmitania hustoty priestoru, stabilizaciou z nestabilneho stavu.
 
Od tej doby, všetko kondenzuje, pada a spaja podľa presných pravidiel, sú silné a slabé interakcie, a napriek tomu Boh vie, čo a ako suvisia  sily gravitácie ako tlaku vesmíru a entropia, ako aj to ze kameň ležal na dne potoka, škerí sa na mňa, a pravdepodobnosť, že ho tam budem vidieť bola 100%.
 
Sklonil som sa po kameň bol pekný lesklý, čierny, dobre vylesteny a bol príjemny na dotyk. Povedal mi, ako sa ku mne dostal, eroziou vody a vzduchu, jeho prvky vznikli ako všetky prvky, ich atómy a molekuly v hviezdach, a on mi povedal, že sme boli jeden a ten istý materiál, povod, a ovplyvňujú nás rovnakej sily.
FUH, a teraz jednoduchsie:
Priestor bol vstreknuty do ničoty, v bezrozmernom vesmire, kde všade je "tu aj tam je tu", "teraz aj vzdy" je teraz v hociktorom bode. Minulosť a budúcnosť, existuje zároveň so súčasnosťou a volne sa v nom da pohybovat. Nekonečné "všade a zároveň", v priestore a nekonečne ", kedykoľvek a zároveň" v tej dobe, vybralo jediný bod, kde energia v koncentrovanom bode (tu pravdepodobne vznikol aj teraz) negatívnou alebo pozitivnou implóziou,  explózia nulového bodu,  vystrekol  trojrozmerny priestor s naplnou - éterom.
Éter je dôležitá, zabudnuta, pritom v kazdom pohybe a zivote poznana vec.
Éter je prostredie, ktoré rozmer implikuje existenciu bodov, vektory, segmenty, , sú objekty. Má vlastnosti. Vákuum má vlastnosti. Častice, vytvorené v nej je nejasná, a je vlna priestorového náboja - pre elektromagnetické žiarenie a kmitanie elektrónov okolo jadra.
Ale pozor, prosím:
Photon neexistuje. Mávať len priestor. Photon je kvantová častica ilúzia kvantovej vlny, ale to je, to nefunguje nie sú žiadne častice.
To je elektromagnetické žiarenie o rôznych frekvenciách, vlnových dĺžok, intenzita, to je roll-out z miesta na zdroji, nátierok a tak má vplyv na ďalšie atómy a elektróny (rádiové vlny, infračervené, farebné svetlá, ultra, gama a vyššie a vyššie).
FUH. Kristus, tam je veľa, keď budete surfovať na prvej vlne elektromagnetického pulzu niečoho, môžem vám povedať, že jazda! Verím, že keď sme si to. Nejako neviem prečo, fyzici popísať interakciu rýchlosti šírenia svetla a éteru (vec v ňom), pretože to znižuje časopriestoru sa tiahne pred a po hriadeli, je posun, aj keď posun nie je diabol chápe ... :)
 
Elektromagnetické žiarenie. Mám ho rád, vidím, ako nepríjemné lúče slnka (nie som šalát, nepotrebujem to, nemám chlorofyl), teplo (môžem), a je vlastne výsledkom vetru a dažďu z fúzie prvkov vo výslednom slnečného žiarenia.
 
Na počiatku bolo slovo. Zámer. Začiatok.
On bol priestor je hodená, étery (učenci interakcie na okraji vesmíru zvanej temná energia, pretože nie vyhlásiť ďalšie príťažlivosť. Nevedia, že neexistuje žiadna gravitácia, ale tlak éteru v materiáli, s zrýchlenie ďalší oddiel), spočiatku dominujú energiou s obrovským frekvenciou a energie, žiarenie, boh vie, čo to urobil s éterom na prvý, ale výkyvy praenegiu komprimovať rušenia, že Boh vie, či ako kvantová s vlastnosťami častíc, prípadne stabilizovaný vodík a hélium, neutróny môžu byť vyrobené, a ja neviem, prečo, ako povedal Stone.
A keď je vodík zlievajú atómu hélia, spätne odrazených energie, ktorá vibruje priestor skutočne vyžaruje energiu, ktorá udržuje horúce jadro hviezdy a pôdu pre ďalšie fúzie - a konečne prišla chvíľa blokovanie čas - priestor entropii.
Vytvorené časopriestoru.
 
Zákon prírody, ak niečo nižšej na vyššiu pohybu v usporiadanom. To je v priebehu času. Ale v našom vesmíre dimenzii v čase cestovanie nemožné. Vzhľadom k tomu, že neexistuje.
 
A čo sa stane s atómu hélia? V porovnaní s dvoch atómov vodíka nižšou molekulovou hmotnosťou !!! V prípade, že zemská mäsa? Nepodelí nie je nikde k ožarovaný éter a je tam stále. Iba absorpcia éter hmotnosť je nižšia. Vzhľadom k tomu, protóny a neutróny v jadre úspešne zabalená, ste bližšie. Miera poklesu molekulovej hmotnosti a vyžiarenej energie je vypočítaná na základe pána Einsteina. Kým semená sú ďalej od seba, vyššia potenciálna energia absorbovaná a majú vyšší podiel éteru (gravitačná, molekulovej hmotnosti). A keď sa priblíži k sebe vo vnútri jadra, dominantný stav odpudzovanie energie spôsobené vysokej teploty a vysokého tlaku (v mnohých prípadoch kmitanie elektromagnetického žiarenia je spôsobený, a proti sú navzájom gravitačné tlak tlačil zmenšiť vzdialenosť medzi atómového jadra, dôvod, pre ktorý je vyššie energie) a výzva pre dva atómy rozhodovať raz a vibrovať, rozišli toku éteru kolies obrátiť je cez narušovať rieku, je zmena vo fyzickom stave a pomlčka-off unabsorbed turbulentné ether v priestor ako elektromagnetické žiarenie o rôznych vlnových dĺžkach dĺžkach.
 
A bolo svetlo.
 
Kameň, prosím, drž hubu už ste povedal veľa, ďakujem. Dám vám do lesa, múdri tvorovia ako darček, aby darček od lesného ducha, ako odmenu za príjemnou prechádzkou.
 
To sa stalo dobrým zvykom dodnes. Choďte s Stone, ktorá odišla na peknom mieste, ho nechať žiť na jeho životný príbeh.


Sorcerer - Hexer
Sorcery, carodejnictvo

najlepsi text aky som kedy cital, najdete ho v googli ak zadate angelfire sorcery
pridane: 08/09/2016

When a lesser body enters a greater,
though the two are inseperable, the smaller constitutes a fragment of the
whole. The mind that returns to the source becomes the source." -- David
Zain

The
art of the Wizard is one that has always been buried in misconception, even
from the first uses of the word in association with practitioners of magic.
Etymologically, "Wizard" traces back to the meaning "Wise
Man", more or less. The art of Wizardry has always consisted of a rather
intangible concept -- that of being a master of the universe around them --
which keeps even the seasoned magician baffled. The far-seeing eye of the
Wizard is something which has earned the caste a great deal of respect over the
ages as wise men, soothsayers, and ones to turn to in the time of need. Having
an adept understanding of the workings of the world, the calculating mind of
the Wizard is truly something to admire. Their skills focus on the use of other
planes in such a calculated and perfect way as to know the workings of this
plane as well, and to be able to use this knowledge to their benefit as
necessary.

The
primary playground of the Wizard is the well-travelled, well-known "Astral
plane". This is one among many planes which exist, and one which responds
to the thought of the observer. The Wizard makes extensive use of the malleable
properties of this plane and projects to it often as a means of gaining more
information about a given situation. On the astral plane not only can a real
and current situation be duplicated, but it may be played out in advance to
foresee (albeit in a limited fashion) the outcome if variables do not change and
supposing that the initial projection of the wizard was accurate. Though this ability
is novel and useful in its own right, it would be much easier to simply turn to
divination if that were the end of it. In addition to the current scenario
being projected onto the astral plane, new objects, variables, and
modifications may be added at will to use the plane as somewhat of a testing
ground in which the Wizard may discern the most expedient means to continue in
the mortal realm at no expense to themself. This can be done on a very small
scale as in, for example, tossing a rock in a pond and seeing where the ripples
go, or on a larger scale such as what a shower of boulders into an ocean might
do. The example is obviously silly, but the point remains -- any scenario may
be tested using the projective power of a Wizard. This special knowledge allows
the practitioner to always be in the right place at the right time and be
prepared for anything they might have foreseen. It must be noted and stressed,
however, that an incorrect projection of the nature of the real world onto the
Astral plane results in incorrect results and distorts the astral experiment.
The art of the Wizard then, in this facet, is to refine emulation of the real
world and the new variables (if any) introduced. This plane is useful for more
than reality simulations, however. The fact that movement on the astral plane
churns at the speed of thought itself, and the other point that the mortal
world is visible from the Astral plane makes it a splendid tool for remote
viewing.

While
foreseeing the mechanics of the mortal world and observing it in either its
current state or its plethora of potential forms, the wizard is also given an
opportunity few are afforded -- encounters with astral entities. The astral
plane is not uninhabited if one looks closely enough. Encounters of all sorts
with creatures of varying types are common enough on the astral plane. Among
other things there are other humans out there, but report of demons, and moreso
angels, are commonplace. The crystalline astral plane is a cosmic observatory
from which many creatures influence earth. The why and how is left for the
practitioner to discover, if they wish, but the fact remains that it is a
definite advantage to be able to communicate with beings which have more
knowledge and skill than oneself. It should be noted that, as with any entity
on any plane, the truth of its information and discerning precisely what
interests the entity has in revealing information is sketchy at best. Using
plain sense, intuition, and deduction, a great deal of misinformation may be cast
aside and the chaff may be separated from the wheat. Also with these entities,
as with real life in the mortal plane, some may be hostile and some may be
friendly. Being cautious in all cases is ever-important until one understands
precisely whether the entity can be called friend or foe. In case of trouble,
there is a distinct advantage: simply dropping back into the physical plane
until trouble subsides. Though the astral plane does indeed affect the physical
realm, it is rarely a powerful effect. Taking refuge on this level of existence
is always a possibility in the beginning stages of experimentation while one is
still unfamiliar with working on such a level.

Having
the knowledge of the astral entities (of varying degrees of validity), the
ability to work out the results of any given scenario (depending on the
Wizard's skill), the only thing left is execution of change on the mortal
world. This is also be done from an otherworldly vantage. Instead of sudden and
blatant changes, minor modifications may be made to the mortal world which in
the end make drastic change on the outcome of an event. The wizard so totally
may master their environment through their foresight and ability to effect
changes from the other realms that it seems like no effort at all to make huge
changes without making a scene. The subtle perfection of making minor changes
on the pristine astral plane allows for a grace not found in other arts. By
influencing events one way or another, be it few or many, in different
strengths and combinations, even enormous change can be effected. The precise
mystic coordination of the Wizard, combined with their foreknowledge and
pivotal tinkerings allows for the most genuinely subtle method of molding the
world. In a plane where reality is shaped by thought, the wizard is Master. The
ability to bring these changes down onto the physical realm enables for vast
and varied abilities limited only by imagination and skill. The ability to
cause these changes is perfected into an occultic science through Wizards, and
in time their profound familiarity with the nature of interplanar changes
allows for a respectable repertoire of abilities and gifts. The eloquent beauty
of appearing to do little but change much has earned Wizards honour and respect
throughout the ages, and rightfully so. Best of luck to those who embark down
this path, as the rewards are virtually limitless.

The
Sorcerer is characterized by an inherent need to explore the deepest, darkest
parts of his or her self. Few are willing to do so, and even fewer can readily
accept what they find when delving into the hidden regions of their own psyche.
The Sorcerer, however, finds the pain and effort to be well worth it. The
realization of one's primal desires, obscure passions, and emotionality brings
great power, and raw power is what a sorcerer strives for. As such, most
Sorcerers adopt an aggressive stance in their magical works. They tend to
ignore whether or not they use their power for "good" or "evil, and often
dismiss such concepts from their lives altogether.

Though
most of the Sorcerer's lesser abilities are shared by many castes, there are
some powers accessible only to those who walk the path of Sorcery. The first of
these unique abilities is known as glamour. Glamour, a form of advanced mind
magic, grants its wielder immense powers of persuasion. As a result of
exploring the darkest regions of one's own mentality, the emotions and desires
of others become apparent to the observant Sorcerer. With a little ingenuity,
one can learn to bend those emotions and desires to his or her will. This is
the basic underlying principle behind glamour. Through glamour, a Sorcerer
becomes the pinnacle of persuasive ability, able to cause desires and emotions
in others. For example, a Sorcerer speaking in front of a crowd may use glamour
to help illustrate a point and win the group over to his view. This Sorcerer
says the word "fear" and at the same time his entire audience becomes afraid.
Though this aspect of glamour is powerful and useful in its own right, when
coupled with its other element, glamour becomes a truly awesome force.

It is
common knowledge that each person's point of view is colored by his or her
desires. The Sorcerer makes good use of this knowledge to create illusory
changes in reality. Using glamour, one can effect changes in one's appearance
or create illusory objects or creatures. This is a difficult ability to master,
for each person's desires effect them in their own way, but the Sorcerer is up
to the challenge. The potential uses for this power are innumerable. Glamour is
a force to be reckoned with, but not one to be used unwisely.

Various
myths, legends, and stories speak of sane and goodly individuals who somehow
come in contact with their shadow-selves, beings with no regard for others who
are obsessed with getting that which they desire most. Notable examples include
the story of Dr. Jekyll and Mr. Hyde, the evil twin mythos, and tales of
opposite realities accessed through mirrors. These ideas have a common root in
the Sorcerer's ability to create Shades. A Shade, also referred to as a
shadow-double, is an external projection of the Sorcerer's primal desires that
has been imbued with aspects of its creator's mentality. Shades are
semi-intelligent constructs that have only one purpose: obtain what it (and
therefore its creator Sorcerer's) desires most through any means necessary.
Shadow-doubles can be directly controlled by their creators, or they can be set
off on their own, and allowed to use their own limited intelligences to fulfill
their goals. Either way, a Sorcerer rarely creates more than one Shade at a
time, because maintaining even one shadow double for a long period of time can
be taxing. This is no hindrance, though, for even a single Shade is an enormous
asset to any Sorcerer.


As
stated above, the Sorcerer's power stems from hidden passions, primal desires,
and emotional obsession. The ability to truly know and harness one's raw
emotionality and desires, though a useful tool in its own right for increasing
the potency of spells and for the creation of Shades, opens the gateway to an
entirely new level of power. That level is Twilight. Called "the waking dream"
by some, Twilight is a dark wonderland at the edge of consciousness where the
real and the unreal collide to form a world of unparalleled, if twisted,
beauty. This realm of the mind is characterized by its extreme distortive
properties, roiling energies, and occurrences bizarre enough to shock even the
calmest, most accepting individuals. The manipulation of reality from this
abstract level is perhaps the mightiest of the Sorcerer's abilities.

The
Twilight has many uses, the first of which is fairly similar to remote viewing.
It is possible to look back upon the material world from the waking dream,
though one may not like what they find. A Sorcerer's view of the material
through Twilight is warped and often disturbing. The perpetual distortion of
Twilight causes the world itself, the very fabric of reality, to appear to
ripple and twist. Phantasmagorical experiences such as the melting and
reformation of seemingly solid objects before one's eyes are commonplace. A
majestic city can seem a crumbling ghost of its former self, and blood or flame
(or both) may fall from the clouds during a storm. Virtually nothing appears in
Twilight as it does in the material, not even the Sorcerer's loved ones. In
fact, people, when seen in the waking dream, often take on a form that
expresses their deepest wishes and most hidden secrets. Many are wary to look
in on those they care for, for that reason alone.

When
the sorcerer is not focused on viewing the material plane, Twilight often
appears even more chaotic and unreal. It is an unforgiving environment, and as
such, must be explored with caution. Once in a while, one may come across another
being while navigating the realm. Though by no means common, the entities that
reside in Twilight can be a great asset to the Sorcerer. They are
self-contained intelligences and have an intimate knowledge of the
interpretation and use of their phantasmal realm. The familiarity and ease with
which these creatures can navigate and manipulate the waking dream is truly
frightening, yet the Sorcerer works among them with reverence and wisdom. It is
unknown how long precisely how long they have existed, and it can not be
determined precisely how they came into being, but the fact remains that they
exist and are greatly resourceful within their native environment. As in all
dealings with otherworldly entities, caution is a necessity, but the benefits
of association with these beings can far outweigh the potential consequences.

It is
not without good reason that Twilight is otherwise known as the waking dream.
Being the border between the real and the unreal, it is a direct link between
the mind of the Sorcerer and reality as we know it. This is the final, and most
powerful, use of Twilight. The waking dream is affected by the desires and
emotions of the Sorcerer, and reality is, in turn, affected by the changes to
the waking dream. Creating change from this level is difficult due to the
volatile nature of Twilight itself, but with practice, experimentation, and
wisdom one learns to anticipate for this distortion. The creation of a dark and
blighted landscape filled with decay and death may manifest in the material as
a spell to cause despair. With time, a Sorcerer may even learn to turn the
distortive nature of Twilight to his advantage. Sorcerers may draw upon the
power of the ethers of Twilight to enhance spells that they are already able to
perform. Minor Necromantic functions, for example, may be given unique
properties when cast from the waking dream. Restraint must be exercised in this
practice, for even a slight mishap can produce disastrous results. Nothing
short of intense study and cautious experimentation will make this use of
Twilight worthwhile.

The
unique art known as Sorcery is one which knows no bounds and has no limits,
except those which are allowed by the user.